Evolving GPU Machine Code
Created by W.Langdon from
gp-bibliography.bib Revision:1.8120
- @Article{JMLR:v16:dasilva15a,
-
author = "Cleomar Pereira {da Silva} and Douglas Mota Dias and
Cristiana Bentes and
Marco Aurelio Cavalcanti Pacheco and Leandro Fontoura Cupertino",
-
title = "Evolving {GPU} Machine Code",
-
journal = "Journal of Machine Learning Research",
-
year = "2015",
-
volume = "16",
-
number = "22",
-
pages = "673--712",
-
month = apr,
-
keywords = "genetic algorithms, genetic programming, GPU, PTX,
CUDA",
-
publisher = "Microtome Publishing",
-
ISSN = "1533-7928",
-
URL = "http://jmlr.org/papers/v16/dasilva15a.html",
-
URL = "http://jmlr.org/papers/volume16/dasilva15a/dasilva15a.pdf",
-
size = "40 pages",
-
abstract = "Parallel Graphics Processing Unit (GPU)
implementations of GP have appeared in the literature
using three main methodologies: (i) compilation, which
generates the individuals in GPU code and requires
compilation; (ii) pseudo-assembly, which generates the
individuals in an intermediary assembly code and also
requires compilation; and (iii) interpretation, which
interprets the codes. This paper proposes a new
methodology that uses the concepts of quantum computing
and directly handles the GPU machine code instructions.
Our methodology uses a probabilistic representation of
an individual to improve the global search capability.
In addition, the evolution in machine code eliminates
both the overhead of compiling the code and the cost of
parsing the program during evaluation. We obtained up
to 2.74 trillion GP operations per second for the
20-bit Boolean Multiplexer benchmark. We also compared
our approach with the other three GPU-based
acceleration methodologies implemented for
quantum-inspired linear GP. Significant gains in
performance were obtained.",
-
notes = "20-Mux",
- }
Genetic Programming entries for
Cleomar Pereira da Silva
Douglas Mota Dias
Cristiana Bentes
Marco Aurelio Cavalcanti Pacheco
Leandro Fontoura Cupertino
Citations