Genetic Programming, Logic Design and Case-Based Reasoning for Obstacle Avoidance
Created by W.Langdon from
gp-bibliography.bib Revision:1.8081
- @InProceedings{Keane:2015:LION,
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author = "Andy Keane",
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title = "Genetic Programming, Logic Design and Case-Based
Reasoning for Obstacle Avoidance",
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booktitle = "9th International Conference Learning and Intelligent
Optimization, LION 2015",
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year = "2015",
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editor = "Clarisse Dhaenens and Laetitia Jourdan and
Marie-Eleonore Marmion",
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volume = "8994",
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series = "Lecture Notes in Computer Science",
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pages = "104--118",
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address = "Lille, France",
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month = jan # " 12-15",
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publisher = "Springer",
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note = "Revised Selected Papers",
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keywords = "genetic algorithms, genetic programming, decision
tree, data miningfication, algorithm construction,
robot",
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isbn13 = "978-3-319-19083-9",
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bibsource = "OAI-PMH server at eprints.soton.ac.uk",
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oai = "oai:eprints.soton.ac.uk:378237",
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type = "PeerReviewed",
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URL = "http://eprints.soton.ac.uk/378237/1/Path_Planning.pdf",
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URL = "http://eprints.soton.ac.uk/378237/",
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isbn13 = "978-3-319-19084-6",
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DOI = "doi:10.1007/978-3-319-19084-6_9",
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size = "15 pages",
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abstract = "This paper draws on three different sets of ideas from
computer science to develop a self-learning system
capable of delivering an obstacle avoidance decision
tree for simple mobile robots. All three topic areas
have received considerable attention in the literature
but their combination in the fashion reported here is
new. This work is part of a wider initiative on
problems where human reasoning is currently the most
commonly used form of control. Typical examples are in
sense and avoid studies for vehicles -- for example the
current lack of regulator approved sense and avoid
systems is a key road-block to the wider deployment of
uninhabited aerial vehicles (UAVs) in civil
airspaces.
The paper shows that by using well established ideas
from logic circuit design (the espresso algorithm) to
influence genetic programming (GP), it is possible to
evolve well-structured case-based reasoning (CBR)
decision trees that can be used to control a mobile
robot. The enhanced search works faster than a standard
GP search while also providing improvements in best and
average results. The resulting programs are
non-intuitive yet solve difficult obstacle avoidance
and exploration tasks using a parsimonious and
unambiguous set of rules. They are based on studying
sensor inputs to decide on simple robot movement
control over a set of random maze navigation
problems.",
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notes = "VLSI, RPN",
- }
Genetic Programming entries for
Andy J Keane
Citations