Self-synthesized controllers for tower defense game using genetic programming
Created by W.Langdon from
gp-bibliography.bib Revision:1.8051
- @InProceedings{Leong:2013:ICCSCE,
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author = "Leow Chin Leong and Gan Kim Soon and Tan Tse Guan and
Chin Kim On and Rayner Alfred and Patricia Anthony",
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title = "Self-synthesized controllers for tower defense game
using genetic programming",
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booktitle = "IEEE International Conference on Control System,
Computing and Engineering (ICCSCE 2013)",
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year = "2013",
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month = nov,
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pages = "487--492",
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keywords = "genetic algorithms, genetic programming, artificial
intelligence, computer games, Artificial Neural
Network, ANN, Tower Defence (TD) Game, Feed-forward
Neural Network, FFNN, Elman-Recurrent Neural Network,
ERNN",
-
DOI = "doi:10.1109/ICCSCE.2013.6720014",
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abstract = "In this paper, we describe the results of implementing
Genetic Programming (GP) using two different Artificial
Neural Networks (ANN) topologies in a customised Tower
Defence (TD) games. The ANNs used are (1) Feed-forward
Neural Network (FFNN) and (2) Elman-Recurrent Neural
Network (ERNN). TD game is one of the strategy game
genres. Players are required to build towers in order
to prevent the creeps from reaching their bases. Lives
will be deducted if any creeps manage to reach the
base. In this research, a map will be designed. The AI
method used will self-synthesise and analyse the level
of difficulty of the designed map. The GP acts as a
tuner of the weights in ANNs. The ANNs will act as
players to block the creeps from reaching the base. The
map will then be evaluated by the ANNs in the testing
phase. Our findings showed that GP works well with ERNN
compared to GP with FFNN.",
-
notes = "Also known as \cite{6720014}",
- }
Genetic Programming entries for
Leow Chin Leong
Gan Kim Soon
Tan Tse Guan
Chin Kim On
Rayner Alfred
Patricia Anthony
Citations