On Collaborator Selection in Creative Agent Societies: An Evolutionary Art Case Study
Created by W.Langdon from
gp-bibliography.bib Revision:1.8081
- @InProceedings{Linkola:2018:evoMusArt,
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author = "Simo Linkola and Otto Hantula",
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title = "On Collaborator Selection in Creative Agent Societies:
An Evolutionary Art Case Study",
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booktitle = "7th International Conference on Computational
Intelligence in Music, Sound, Art and Design, EvoMUSART
2018",
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year = "2018",
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editor = "Juan Romero and Antonios Liapis and Aniko Ekart",
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series = "LNCS",
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volume = "10783",
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publisher = "Springer",
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pages = "206--222",
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address = "Parma, Italy",
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month = "4-6 " # apr,
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organisation = "Species",
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keywords = "genetic algorithms, genetic programming, Computational
social creativity, Evolutionary art, Collaboration,
Learning from experience",
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isbn13 = "978-3-319-77582-1",
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DOI = "doi:10.1007/978-3-319-77583-8_14",
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abstract = "We study how artistically creative agents may learn to
select favourable collaboration partners. We consider a
society of creative agents with varying skills and
aesthetic preferences able to interact with each other
by exchanging artefacts or through collaboration. The
agents exhibit interaction awareness by modelling their
peers and make decisions about collaboration based on
the learned peer models. To test the peer models, we
devise an experimental collaboration process for
evolutionary art, where two agents create an artifact
by evolving the same artifact set in turns. In an
empirical evaluation, we focus on how effective peer
models are in selecting collaboration partners and
compare the results to a baseline where agents select
collaboration partners randomly.We observe that peer
models guide the agents to more beneficial
collaborations.",
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notes = "EvoMusArt2018 held in conjunction with EuroGP'2018
EvoCOP2018 and EvoApplications2018
http://www.evostar.org/2018/cfp_evomusart.php",
- }
Genetic Programming entries for
Simo Linkola
Otto Hantula
Citations