Evolved creative intelligence for computer generated forces
Created by W.Langdon from
gp-bibliography.bib Revision:1.8051
- @InProceedings{Luotsinen:2016:SMC,
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author = "L. J. Luotsinen and F. Kamrani and P. Hammar and
M. Jandel and R. A. Lovlid",
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booktitle = "2016 IEEE International Conference on Systems, Man,
and Cybernetics (SMC)",
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title = "Evolved creative intelligence for computer generated
forces",
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year = "2016",
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pages = "003063--003070",
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abstract = "This paper provides an example of using genetic
programming for engendering computational creativity in
computer generated forces, i.e. simulated entities used
to represent own, opponent and neutral forces in
military training or decision support applications. We
envision that applying computational creativity in the
development of computer generated forces may not only
reduce development costs but also offer more
interesting and challenging training environments. In
this work we provide experimental results to strengthen
our arguments using a predator/prey game. We show that
predator behaviour created by a computer, using genetic
programming, surpasses predator behaviour manually
programmed by humans and argue that the sparse
automatically generated code is unlikely to be
generated by a human and therefore can be considered as
a good example of computational creativity. Although
the experiments are not conducted in a real-world
training simulator they provide valuable insight that
exemplifies the opportunities and the challenges of
computational creativity applied to computer generated
forces.",
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keywords = "genetic algorithms, genetic programming",
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DOI = "doi:10.1109/SMC.2016.7844707",
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month = oct,
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notes = "Also known as \cite{7844707}",
- }
Genetic Programming entries for
Linus Luotsinen
F Kamrani
P Hammar
M Jandel
R A Lovlid
Citations