abstract = "In computational intelligence, the term 'memetic
algorithm' has come to be associated with the
algorithmic pairing of a global search method with a
local search method. In a sociological context, a
'meme' has been loosely defined as a unit of cultural
information, the social analog of genes for
individuals. Both of these definitions are inadequate,
as 'memetic algorithm' is too specific, and ultimately
a misnomer, as much as a 'meme' is defined too
generally to be of scientific use. In this paper, we
extend the notion of memes from a computational
viewpoint and explore the purpose, definitions, design
guidelines and architecture for effective memetic
computing. Using two genetic programming test-beds (the
even-parity problem and the Pac-Man video game), we
demonstrate the power of high-order meme-based
learning, known as meta-learning. With applications
ranging from cognitive science to machine learning,
meta-learning has the potential to provide much-needed
stimulation to the field of computational intelligence
by providing a framework for higher order learning.",
notes = "Also known as \cite{1830882} Distributed on CD-ROM at
GECCO-2010.