A virtual creatures model for studies in artificial evolution
Created by W.Langdon from
gp-bibliography.bib Revision:1.8051
- @InProceedings{Miconi:Avc:cec2005,
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author = "Thomas Miconi and Alastair Channon",
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title = "A virtual creatures model for studies in artificial
evolution",
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booktitle = "Proceedings of the 2005 IEEE Congress on Evolutionary
Computation",
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year = "2005",
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editor = "David Corne and Zbigniew Michalewicz and Bob McKay and
Gusz Eiben and David Fogel and Carlos Fonseca and
Garrison Greenwood and Gunther Raidl and
Kay Chen Tan and Ali Zalzala",
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pages = "565--572",
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address = "Edinburgh, Scotland, UK",
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month = "2-5 " # sep,
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publisher = "IEEE Press",
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volume = "1",
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keywords = "genetic algorithms, genetic programming, ANN",
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ISBN = "0-7803-9363-5",
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URL = "http://www.channon.net/alastair/papers/cec2005.pdf",
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URL = "https://ieeexplore.ieee.org/document/1554733",
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URL = "http://ieeexplore.ieee.org/servlet/opac?punumber=10417&isvol=1",
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URL = "http://ieeexplore.ieee.org/servlet/opac?punumber=10417",
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DOI = "doi:10.1109/CEC.2005.1554733",
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size = "8 pages",
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abstract = "We present the results of our replication of Karl
Sims' work on the evolution of artificial creatures in
a physically realistic 3D environment. We used standard
McCulloch-Pitts neurons instead of a more complex set
of ad hoc neurons, which we believe makes our model a
more general tool for future experiments in artificial
(co-)evolution. We provide a detailed description of
our model and freely accessible source code. We
describe our results both qualitatively and
quantitatively, including an analysis of some evolved
neural controllers. To the best of our knowledge, our
work is the first replication of Sims' efforts to
achieve results comparable to Sims' in efficiency and
complexity, with standard neurons and realistic
Newtonian physics.",
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notes = "CEC2005 - A joint meeting of the IEEE, the IEE, and
the EPS.",
- }
Genetic Programming entries for
Thomas Miconi
Alastair D Channon
Citations