abstract = "We have already proposed several derivatives of
genetic network programming (GNP), and examined its
performance by computational experiments. GNP is a kind
of genetic algorithms designed for controlling some
agent in a certain virtual environment. In this paper,
we firstly apply a rule structure developed by a GNP to
control a real robot. In order to develop a rule
structure for controlling a real robot, we should
simplify a state-action space for a rule structure in
our simulator. We show how to simplify it and results
of computational and real experiments. That is, we
apply our genetic network programming not only in
computational experiments but also to a real robot,
AIBO ERS-7M2, an entertainment robot produced by Sony.
Our experiments show that we can obtain comprehensible
control rules by genetic network programming.",
notes = "WCCI 2006 - A joint meeting of the IEEE, the EPS, and
the IEE.