Interactive Shape Perturbation
Created by W.Langdon from
gp-bibliography.bib Revision:1.8051
- @Article{Quiroz:2017:IJCA,
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author = "Juan C. Quiroz and Sergiu M. Dascalu",
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title = "Interactive Shape Perturbation",
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journal = "International Journal of Computers and Their
Applications",
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year = "2017",
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volume = "24",
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number = "1",
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pages = "4--11",
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month = mar,
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keywords = "genetic algorithms, genetic programming, Vertex
shader, interactive genetic algorithm, procedural
content generation",
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publisher = "International Society for Computers and their
Applications",
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ISSN = "1076-5204",
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URL = "http://isca-hq.org/Documents/Journal/Archive/2017volume24-1.pdf",
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size = "8 pages",
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abstract = "We present a web application for the procedural
generation of perturbations of 3D models. We generate
the perturbations by generating vertex shaders that
change the positions of vertices that make up the 3D
model. The vertex shaders are created with an
interactive genetic algorithm, which displays to the
user the visual effect caused by each vertex shader,
allows the user to select the visual effect the user
likes best, and produces a new generation of vertex
shaders using the user feedback as the fitness measure
of the genetic algorithm. We use genetic programming to
represent each vertex shader as a computer program.
This paper presents details of requirements
specification, software architecture, high and
low-level design, and prototype user interface. We
discuss the project’s current status and development
challenges",
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notes = "Sunway University, Bandar Sunway, Malaysia",
- }
Genetic Programming entries for
Juan C Quiroz
Sergiu M Dascalu
Citations