Using Interactive Evolution to Discover Camouflage Patterns
Created by W.Langdon from
gp-bibliography.bib Revision:1.8178
- @InProceedings{Reynolds:2010:SIGGRAPH,
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author = "Craig Reynolds",
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title = "Using Interactive Evolution to Discover Camouflage
Patterns",
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booktitle = "ACM SIGGRAPH 2010 Posters",
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year = "2010",
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pages = "113:1--113:1",
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address = "Los Angeles, California",
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publisher_address = "New York, NY, USA",
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publisher = "ACM",
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keywords = "genetic algorithms, genetic programming",
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articleno = "113",
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isbn13 = "978-1-4503-0393-4",
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URL = "http://doi.acm.org/10.1145/1836845.1836966",
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DOI = "doi:10.1145/1836845.1836966",
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acmid = "1836966",
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annote = "The Pennsylvania State University CiteSeerX Archives",
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bibsource = "OAI-PMH server at citeseerx.ist.psu.edu",
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language = "en",
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oai = "oai:CiteSeerX.psu:10.1.1.369.3703",
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rights = "Metadata may be used without restrictions as long as
the oai identifier remains attached to it.",
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URL = "http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.369.3703",
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URL = "http://www.red3d.com/cwr/iec/2010_Reynolds_IEC_SIGGRAPH_poster_1page.pdf",
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abstract = "This poster describes an abstract computation model of
the evolution of camouflage in nature. Evolution is
represented by genetic programming. Camouflage patterns
are represented by procedural texture synthesis. A 2D
environment is represented by a supplied",
- }
Genetic Programming entries for
Craig W Reynolds
Citations