Interactive Evolution of Camouflage
Created by W.Langdon from
gp-bibliography.bib Revision:1.8178
- @Article{Reynolds:2011:ALife,
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author = "Craig Reynolds",
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title = "Interactive Evolution of Camouflage",
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journal = "Artificial Life",
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year = "2011",
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volume = "17",
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number = "2",
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pages = "123--136",
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month = "Spring",
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keywords = "genetic algorithms, genetic programming, biology,
interactive hybrid systems, evolutionary computation,
texture synthesis, vision",
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ISSN = "1064-5462",
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oai = "oai:CiteSeerX.psu:10.1.1.369.2873",
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URL = "http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.369.2873",
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URL = "http://www.red3d.com/cwr/iec/2011ReynoldsALifeJournal.pdf",
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URL = "https://www.youtube.com/watch?v=GVykCJZFp1U",
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DOI = "doi:10.1162/artl_a_00023",
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size = "14 pages",
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abstract = "This article presents an abstract computation model of
the evolution of camouflage in nature. The 2D model
uses evolved textures for prey, a background texture
representing the environment, and a visual predator. A
human observer, acting as the predator, is shown a
cohort of 10 evolved textures overlaid on the
background texture. The observer clicks on the five
most conspicuous prey to remove (eat) them. These
lower-fitness textures are removed from the population
and replaced with newly bred textures. Biological
morphogenesis is represented in this model by
procedural texture synthesis. Nested expressions of
generators and operators form a texture description
language. Natural evolution is represented by genetic
programming (GP), a variant of the genetic algorithm.
GP searches the space of texture description programs
for those that appear least conspicuous to the
predator.",
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notes = "Presented as keynote at EuroGP. Hide amongst
peppers.",
- }
Genetic Programming entries for
Craig W Reynolds
Citations