The Simple Soccer Machine Learning Environment
Created by W.Langdon from
gp-bibliography.bib Revision:1.8081
- @InProceedings{Riley:aspgp03,
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author = "Jeff Riley",
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title = "The Simple Soccer Machine Learning Environment",
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booktitle = "Proceedings of The First Asian-Pacific Workshop on
Genetic Programming",
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year = "2003",
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editor = "Sung-Bae Cho and Nguyen Xuan Hoai and Yin Shan",
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pages = "24--30",
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address = "Rydges (lakeside) Hotel, Canberra, Australia",
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month = "8 " # dec,
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keywords = "genetic algorithms, genetic programming",
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ISBN = "0-9751724-0-9",
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URL = "http://www.rileys.id.au/JeffsPublications/ASPGP03.pdf",
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size = "6 pages",
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abstract = "The RoboCup simulated soccer league is a dynamic,
complex and uncertain environment which presents many
challenges to machine learning techniques. The
asynchronous design of the RoboCup simulation
environment can create long and unpredictable delays in
the effects of actions, often causing onerous training
times. A new environment known as Simple Soccer is
proposed which, while retaining much of the dynamics
and complexity of RoboCup, provides more certainty and
less delay, thus increasing the viability of machine
learning techniques. The goal of this work is to create
an environment complex and dynamic enough that while
low-level tactics may differ due to the removal of
systematic uncertainty, high-level strategies directly
applicable to the RoboCup environment can be developed.
This paper specifies the Simple Soccer environment, and
presents some initial learning results.",
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notes = "\cite{aspgp03}",
- }
Genetic Programming entries for
Jeff Riley
Citations