abstract = "Recent works have shown that Genetic Programming (GP)
can be quite successful at evolving human-competitive
strategies for games ranging from classic board games,
such as chess, to action video games. However to our
knowledge GP was never applied to modern complex board
games, so-called eurogames, such as Settlers of Catan,
i.e. board games that typically involve four
characteristics: they are non zero-sum games,
multiplayer, with hidden information and random
elements. In this work we study how GP can evolve
artificial players from low level attributes of a
eurogame named 7 Wonders, that features all the
characteristics of this category. We show that GP can
evolve competitive artificial intelligence (AI) players
against human-designed AI or against Monte Carlo Tree
Search, a standard in automatic game playing.",