Using Evolutionary Algorithms to Target Complexity Levels in Game Economies
Created by W.Langdon from
gp-bibliography.bib Revision:1.8051
- @Article{Rogers:games,
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author = "Katja Rogers and Vincent {Le Claire} and
Julian Frommel and Regan Mandryk and Lennart E. Nacke",
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title = "Using Evolutionary Algorithms to Target Complexity
Levels in Game Economies",
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journal = "IEEE Transactions on Games",
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year = "2023",
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volume = "15",
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number = "1",
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pages = "56--66",
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keywords = "genetic algorithms, genetic programming",
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ISSN = "2475-1510",
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DOI = "doi:10.1109/TG.2023.3238163",
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abstract = "Game economies (GEs) describe how resources in games
are created, transformed, or exchanged: they underpin
most games and exist in different complexities. Their
complexity may directly impact player difficulty.
Nevertheless, neither difficulty nor complexity
adjustment has been explored for GEs. Moreover, there
is a lack in knowledge about complexity in GEs, how to
define or assess it, and how it can be employed by
automated adjustment approaches in game development to
target specific complexity. We present a
proof-of-concept for using evolutionary algorithms to
craft targeted complexity graphs to model GEs. In a
technical evaluation, we tested our first working
definition of complexity in GEs. We then evaluated
player-perceived complexity in a city-building game
prototype through a user study and confirmed the
generated GEs' complexity in an online survey. Our
approach towards reliably creating GEs of specific
complexity can facilitate game development and player
testing but also inform and ground research on player
perception of GE complexity.",
-
notes = "Also known as \cite{10026324}",
- }
Genetic Programming entries for
Katja Rogers
Vincent Le Claire
Julian Frommel
Regan Mandryk
Lennart E Nacke
Citations