Interactive evolution of equations for procedural models
Created by W.Langdon from
gp-bibliography.bib Revision:1.8178
- @Article{Sims:1993:ieepm,
-
author = "Karl Sims",
-
title = "Interactive evolution of equations for procedural
models",
-
journal = "The Visual Computer",
-
year = "1993",
-
volume = "9",
-
number = "8",
-
pages = "466--476",
-
month = aug,
-
keywords = "genetic algorithms, genetic programming, Procedural
models",
-
publisher = "Springer",
-
ISSN = "0178-2789",
-
URL = "https://karlsims.com/papers/InteractiveEvolutionVisualComputer93.pdf",
-
DOI = "doi:10.1007/BF01888721",
-
size = "11 pages",
-
abstract = "This paper describes how the evolutionary mechanisms
of variation and selection can be used to evolve
complex equations used by procedural models for
computer graphics and animation. An interactive process
between the user and the computer allows the user to
guide evolving equations by observing results and
providing aesthetic information at each step of the
process. The computer automatically generates random
mutations of equations and combinations between
equations to create new generations of results. This
repeated interaction between user and computer allows
the user to search hyperspaces of possible equations
without being required to design the equations by hand
or even understand them. Three examples of these
techniques have been implemented and are described:
procedurally generated pictures and textures,
three-dimensional shapes represented by parametric
equations, and two-dimensional dynamical systems
described by sets of differential equations. It is
proposed that these methods have potential as powerful
tools for exploring procedural models and achieving
flexible complexity with a minimum of user input and
knowledge of details.",
-
notes = "Publisher Springer-Verlag. like \cite{Sims:1994:ieds}
Add 3rd Z variable to each cell to give volume textures
or time to give animation sequences. Volumes also
produced using primitives that give 3dee coordinates.
Different ways of visualising 3D are described. Library
of previously evolved s-expressions may be
(interactively) re-used. 'allows the user and computer
to work together interactively in a new way to produce
results that neither could easily produce alone.' 'A
version of this paper was previously published'... as
\cite{Sims:1992:ieepm}
7 different types of mutation described {"}It is
preferable to adjust the mutation frequencies such that
a decrease in complexity is slightly more probable than
an increase. This prevents the expressions drifting
towards large and slow forms without necessarily
improving the results.{"} [page 469]",
-
affiliation = "Thinking Machines Corporation 245 First Street 02142
Cambridge MA USA",
- }
Genetic Programming entries for
Karl Sims
Citations