Created by W.Langdon from gp-bibliography.bib Revision:1.9225
http://web.genarts.com/karl/papers/siggraph94.pdf",
10.1145/192161.192167",
https://www.youtube.com/watch?v=RZtZia4ZkX8",
A genetic language is presented that uses nodes and connections as its primitive elements to represent directed graphs, which are used to describe both the morphology and the neural circuitry of these creatures. This genetic language defines a hyperspace containing an indefinite number of possible creatures with behaviors, and when it is searched using optimisation techniques, a variety of successful and interesting locomotion strategies emerge, some of which would be difficult to invent or build by design.",
'Any [simulation] bugs ... will inevitably be discovered and exploited by the evolving creatures.'
'unbounded genetic languages allows evolving systems to increase in complexity beyond our understanding'
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques",
Genetic Programming entries for Karl Sims