An Evolved, Vision-Based Behavioral Model of Obstacle Avoidance Behaviour
Created by W.Langdon from
gp-bibliography.bib Revision:1.8178
- @InCollection{alife3:reynolds,
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author = "Craig W. Reynolds",
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title = "An Evolved, Vision-Based Behavioral Model of Obstacle
Avoidance Behaviour",
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booktitle = "Artificial Life III",
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publisher = "Addison-Wesley",
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year = "1994",
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editor = "Christopher G. Langton",
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volume = "XVII",
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series = "SFI Studies in the Sciences of Complexity",
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address = "Santa Fe Institute, New Mexico, USA",
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month = "15-19 " # jun # " 1992",
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pages = "327--346",
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keywords = "genetic algorithms, genetic programming",
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ISBN = "0-201-62492-3",
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URL = "http://www.red3d.com/cwr/papers/1993/alife3.pdf",
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URL = "http://citeseer.ist.psu.edu/550869.html",
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URL = "https://www.amazon.co.uk/s?k=9780201624922",
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abstract = "Using a simple computational model of visual
perception and locomotion, obstacle avoidance behavior
can emerge from evolution under selection pressure from
an appropriate fitness measure. The Genetic Programming
paradigm is used to model evolution. Both the structure
of the visual sensor array, and the mapping from sensor
data to motor action is determined by an evolved
control program. The motor model assumes an innate
constant forward velocity and limited steering. The
agent can avoid collisions only by effective steering.
Fitness is based on the number of simulation steps the
agent can run before colliding with an obstacle.",
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notes = "Held June 1992 in Santa Fe, New Mexico, USA. Updates
\cite{sab92:reynolds}",
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size = "21 pages",
- }
Genetic Programming entries for
Craig W Reynolds
Citations