Off-Line Evolution of Behaviour for Autonomous Agents in Real-Time Computer Games
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- @InProceedings{anderson:ppsn2002:pp689,
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author = "Eike Falk Anderson",
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title = "Off-Line Evolution of Behaviour for Autonomous Agents
in Real-Time Computer Games",
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booktitle = "Parallel Problem Solving from Nature - PPSN VII",
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address = "Granada, Spain",
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month = "7-11 " # sep,
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pages = "689--699",
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year = "2002",
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editor = "Juan J. Merelo-Guervos and Panagiotis Adamidis and
Hans-Georg Beyer and Jose-Luis Fernandez-Villacanas and
Hans-Paul Schwefel",
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number = "2439",
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series = "Lecture Notes in Computer Science, LNCS",
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publisher = "Springer-Verlag",
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keywords = "genetic algorithms, genetic programming, Games,
Machine Learning, Fitness Evaluation",
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ISBN = "3-540-44139-5",
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DOI = "doi:10.1007/3-540-45712-7_66",
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abstract = "This paper describes and analyses a series of
experiments intended to evolve a player for a variation
of the classic arcade game Asteroids TM using steady
state genetic programming. The player's behaviour is
defined using a LISP like scripting language. While the
game interprets scripts in real-time, such scripts are
evolved off-line by a second program which simulates
the realtime application. This method is used, as
on-line evolution of the players would be too time
consuming. A successful player needs to satisfy
multiple conflicting objectives. This problem is
addressed by the use of an automatically defined
function (ADF) for each of these objectives in
combination with task specific fitness functions. The
overall fitness of evolved scripts is evaluated by a
conventional fitness function. In addition to that,
each of the ADFs is evaluated with a separate fitness
function, tailored specifically to the objective that
needs to be satisfied by that ADF.",
- }
Genetic Programming entries for
Eike Falk Anderson
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