Evolution of Cooperative Problem Solving in an Artificial Economy
Created by W.Langdon from
gp-bibliography.bib Revision:1.8290
- @Article{baum:2000:NeurComp,
-
author = "Eric B. Baum and Igor Durdanovic",
-
title = "Evolution of Cooperative Problem Solving in an
Artificial Economy",
-
journal = "Neural Computation",
-
year = "2000",
-
volume = "12",
-
number = "12",
-
pages = "2743--2775",
-
month = dec,
-
keywords = "genetic algorithms, genetic programming, STGP",
-
ISSN = "0899-7667",
-
URL = "
https://www.eecs.harvard.edu/cs286r/courses/spring06/papers/baum_nc00.pdf",
-
DOI = "
doi:10.1162/089976600300014700",
-
eprint = "https://direct.mit.edu/neco/article-pdf/12/12/2743/814655/089976600300014700.pdf",
-
size = "33 pages",
-
abstract = "We address the problem of how to reinforce learning in
ultracomplex environments, with huge state-spaces,
where one must learn to exploit a compact structure of
the problem domain. The approach we propose is to
simulate the evolution of an artificial economy of
computer programs. The economy is constructed based on
two simple principles so as to assign credit to the
individual programs for collaborating on problem
solutions. We find empirically that starting from
programs that are random computer code, we can develop
systems that solve hard problems. In particular, our
economy learned to solve almost all random Blocks World
problems with goal stacks that are 200 blocks high.
Competing methods solve such problems only up to goal
stacks of at most 8 blocks. Our economy has also
learned to unscramble about half a randomly scrambled
Rubik's cube and to solve several commercially sold
puzzles.",
-
notes = "PMID: 11112253",
- }
Genetic Programming entries for
Eric B Baum
Igor B Durdanovic
Citations