Evolving Adaptive Play for the Game of Spoof Using Genetic Programming
Created by W.Langdon from
gp-bibliography.bib Revision:1.8051
- @InProceedings{conf/cig/WittkampB06,
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author = "Mark Wittkamp and Luigi Barone",
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title = "Evolving Adaptive Play for the Game of Spoof Using
Genetic Programming",
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booktitle = "Proceedings of the 2006 IEEE Symposium on
Computational Intelligence and Games (CIG06)",
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publisher = "IEEE",
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year = "2006",
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editor = "Sushil J. Louis and Graham Kendall",
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pages = "164--172",
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address = "University of Nevada, Reno, campus in Reno/Lake Tahoe,
USA",
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month = "22-24 " # may,
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bibdate = "2007-02-26",
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bibsource = "DBLP,
http://dblp.uni-trier.de/db/conf/cig/cig2006.html#WittkampB06",
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keywords = "genetic algorithms, genetic programming, Imperfect
Information, Games, Spoof, Opponent Modelling",
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ISBN = "1-4244-0464-9",
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URL = "https://www.cse.unr.edu/~sushil/cig06/proceedings/cigv5.pdf",
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DOI = "doi:10.1109/CIG.2006.311696",
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size = "9 pages",
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abstract = "Many games require opponent modelling for optimal
performance. The implicit learning and adaptive nature
of evolutionary computation techniques offer a natural
way to develop and explore models of an opponent's
strategy without significant overhead. In this paper,
we propose the use of genetic programming to play the
game of Spoof, a simple guessing game of imperfect
information. We discuss the technical details needed to
equip a computer to play the game and report on
experiments using this approach that demonstrate
emergent adaptive behaviour. We further show that
specialisation via adaptation is crucial to maximise
winnings and that no general strategy will suffice
against all opponents.",
- }
Genetic Programming entries for
Mark Wittkamp
Luigi Barone
Citations