Automatic Generation of 2-AntWars Players with Genetic Programming
Created by W.Langdon from
gp-bibliography.bib Revision:1.8081
- @InProceedings{conf/eurocast/InfuhrR11,
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author = "Johannes Infuehr and Guenther R. Raidl",
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title = "Automatic Generation of 2-AntWars Players with Genetic
Programming",
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booktitle = "13th International Conference on Computer Aided
Systems Theory, EUROCAST 2011",
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year = "2011",
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editor = "Roberto Moreno-Diaz and Franz Pichler and
Alexis Quesada-Arencibia",
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volume = "6927",
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series = "Lecture Notes in Computer Science",
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pages = "248--255",
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address = "Las Palmas de Gran Canaria, Spain",
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month = feb # " 6-11",
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publisher = "Springer",
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keywords = "genetic algorithms, genetic programming, automatic
strategy creation, strongly typed genetic programming,
game rule evaluation",
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isbn13 = "978-3-642-27548-7",
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DOI = "doi:10.1007/978-3-642-27549-4_32",
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size = "8 pages",
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abstract = "In this work, we show how Genetic Programming can be
used to create game playing strategies for 2-AntWars, a
deterministic turn-based two player game with local
information. We evaluate the created strategies against
fixed, human created strategies as well as in a
coevolutionary setting, where both players evolve
simultaneously. We show that genetic programming is
able to create competent players which can beat the
static playing strategies, sometimes even in a creative
way. Both mutation and crossover are shown to be
essential for creating superior game playing
strategies.",
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notes = "published 2012",
- }
Genetic Programming entries for
Johannes Infuehr
Gunther R Raidl
Citations