abstract = "Games make excellent challenge problems for Artificial
Intelligence. Two-player turn-based games (Backgammon,
Checkers, Chess) are easy to program, and AI players
can be benchmarked against humans of varying skill
levels. Recently, more complicated real-time team games
have received attention from researchers in the
Distributed Artificial Intelligence (DAI) and
Multi-Agent Systems (MAS) fields because of the dynamic
environments and necessity for coordination. The
RoboCup Soccer Simulator is the most popular and
well-known of these environments. However, the soccer
simulator is restricted to only two dimensions, and
does not realistically model physics. This Division III
thesis describes a simulator of the imaginary game
Quidditch, and the automatic programming of
quidditch-playing teams by Genetic Programming. These
evolved teams of heterogeneous agents have offensive
and defensive behaviours, and show the beginnings of
real teamwork.
Now, I want a nice fair game, all of you, she said,
once they were all gathered around her. Harry noticed
that she seemed to be speaking particularly to the
Slytherin Captain, Marcus Flint, a sixth year. Harry
thought Flint looked as if he had some troll blood in
him. Out of the corner of his eye he saw the fluttering
banner high above, flashing Potter for President over
the crowd. His heart skipped. He felt braver. Mount
your brooms, please.",