Genetic Programming Applied to Othello: Introducing Students to Machine Learning Research
Created by W.Langdon from
gp-bibliography.bib Revision:1.8168
- @InProceedings{eskin:1999:Othello,
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author = "Eleazar Eskin and Eric V. Siegel",
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title = "Genetic Programming Applied to {Othello}: Introducing
Students to Machine Learning Research",
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booktitle = "30th Technical Symposium of the ACM Special Interest
Group in Computer Science Education",
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year = "1999",
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editor = "Daniel Joyce",
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volume = "31.1",
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series = "SIGCSE Bulletin",
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pages = "242--246",
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address = "New Orleans, LA, USA",
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month = "24-28 " # mar,
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publisher = "ACM Press",
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keywords = "genetic algorithms, genetic programming",
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ISSN = "0097-8418",
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URL = "http://www.cs.columbia.edu/~evs/papers/sigcse-paper.ps",
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URL = "https://doi.org/10.1145/384266.299771",
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DOI = "doi:10.1145/384266.299771",
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size = "5 pages",
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abstract = "In this paper we describe and analyze a three week
assignment that was given in a Machine Learning course
at Columbia University. The assignment presented
students with an introduction to machine learning
research. The assignment required students to apply
Genetic Programming to evolve algorithms that play the
board game Othello. The students were provided with an
implemented experimental approach as a starting point.
The students were required to perform their own
experimental modifications corresponding to research
issues in machine learning. The results of student
experiments were good both in terms of research and in
terms of student learning. All relevant code,
documentation and information about GPOthello is
available at the following url:
http://www.cs.columbia.edu/~evs/ml/othello.html .",
- }
Genetic Programming entries for
Eleazar Eskin
Eric Siegel
Citations