Evolving L-Systems To Generate Virtual Creatures
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- @Article{hornby.cag.01,
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author = "Gregory S. Hornby and Jordan B. Pollack",
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title = "Evolving {L}-Systems To Generate Virtual Creatures",
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journal = "Computers and Graphics",
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volume = "25",
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number = "6",
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year = "2001",
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pages = "1041--1048",
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month = dec,
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note = "Artificial Life",
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keywords = "genetic algorithms, genetic programming, animation,
artificial life, representation, intelligent agents,
Lindenmayer systems (L-systems)",
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publisher = "Elsevier",
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ISSN = "0097-8493",
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URL = "http://www.demo.cs.brandeis.edu/papers/hornby_cag01.pdf",
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URL = "http://www.demo.cs.brandeis.edu/papers/hornby_cag01.ps",
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DOI = "doi:10.1016/S0097-8493(01)00157-1",
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abstract = "Virtual creatures play an increasingly important role
in computer graphics as special effects and background
characters. The artificial evolution of such creatures
potentially offers some relief from the difficult and
time consuming task of specifying morphologies and
behaviours. But, while artificial life techniques have
been used to create a variety of virtual creatures,
previous work has not scaled beyond creatures with 50
components and the most recent work has generated
creatures that are unnatural looking. Here we describe
a system that uses Lindenmayer systems (L-systems) as
the encoding of an evolutionary algorithm (EA) for
creating virtual creatures. Creatures evolved by this
system have hundreds of parts, and the use of an
L-system as the encoding results in creatures with a
more natural look.",
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notes = "The project page for this work is at:
http://www.demo.cs.brandeis.edu/pr/evo_design/evo_design.html",
- }
Genetic Programming entries for
Gregory S Hornby
Jordan B Pollack
Citations