Created by W.Langdon from gp-bibliography.bib Revision:1.8129
It has been recently shown that one of the reasons why coevolutionary algorithms demonstrate such undesired behaviour is the aggregation of results of interactions between individuals representing candidate solutions and tests, which typically leads to characterising the performance of an individual by a single scalar value. In order to remedy this situation, in the thesis, we make an attempt to get around the problem of aggregation using two methods.
First, we introduce Fitnessless Coevolution, a method for symmetrical test-based problems. Fitness-less Coevolution plays games between individuals to settle tournaments in the selection phase and skips the typical phase of evaluation and the aggregation of results connected with it. The selection operator applies a single-elimination tournament to a randomly drawn group of individuals, and the winner of the final round becomes the result of selection. Therefore, Fitnessless Coevolution does not involve explicit fitness measure and no aggregation of interaction results is required. We prove that, under a condition of transitivity of the payoff matrix, the dynamics of Fitnessless Coevolution is identical to that of the traditional evolutionary algorithm. The experimental results, obtained on a diversified group of problems, demonstrate that Fitnessless Coevolution is able to produce solutions that are equally good or better than solutions obtained using fitness-based one-population coevolution with different selection methods. In a case study, we provide the complete record of methodology that let us evolve BrilliAnt, the winner of the Ant Wars contest. We detail the coevolutionary setup that lead to BrilliAnt's emergence, assess its direct and indirect human-competitiveness, and describe the behavioural patterns observed in its strategy.",
Based on the above-described theoretical results, we propose a novel coevolutionary archive method founded on the concept of coordinate systems, called Coordinate System Archive (COSA), and compare it to two state-of-the-art archive methods, IPCA and LAPCA. Using two different objective performance measures, we find out that COSA is superior to these methods on a class of artificial test-based problems.",
Genetic Programming entries for Wojciech Jaskowski