Development of Ghost Controller for Ms Pac-Man Versus Ghost Team with Grammatical Evolution
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- @Article{journals/jaciii/TamuraT13,
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author = "Kenji Tamura and Takashi Torii",
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title = "Development of Ghost Controller for {Ms Pac-Man}
Versus Ghost Team with Grammatical Evolution",
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journal = "Journal of Advanced Computational Intelligence and
Intelligent Informatics",
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year = "2013",
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volume = "17",
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number = "6",
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pages = "904--912",
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note = "Special Issue on Intelligent and Evolutionary
Systems",
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keywords = "genetic algorithms, genetic programming, grammatical
evolution,, evolutionary computation, ms. pac-man
versus ghost team, multi-agent",
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bibdate = "2014-03-17",
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bibsource = "DBLP,
http://dblp.uni-trier.de/db/journals/jaciii/jaciii17.html#TamuraT13",
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ISSN = "1343-0130",
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URL = "https://www.fujipress.jp/jaciii/jc/jacii001700060904/",
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DOI = "doi:10.20965/jaciii.2013.p0904",
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size = "9 pages",
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abstract = "These days, artificial intelligence (AI) has been used
in game AI. Additionally, video game AI is studied
actively in late years, for example, application of
commercial game or competition etc. In many video games
of recent years, real-time action and non-player
characters have been required to attract players. This
paper describes how to develop a ghost team controller
using evolutionary system to play the video game, Ms
Pac-Man. Ms Pac-Man has been used as a test bed of AI,
especially multi-agent system. We propose a method to
generate the ghost team controller with Grammatical
Evolution. In case of developing Ms Pacman agent with
Evolutionary Computation using fitness function, the
criterion of the fitness is used its obtained high
score in many cases. In contrast, ghost team has to
prevent Ms Pac-man to get high score, namely hold score
in check. However, if Ms Pacman is captured in low
score by accident, its ghost strategy have a
possibility to survive next generation, and if the
ghosts pursue Ms Pac-man in a line, agent is not
captured for all time. Therefore developing ghost team
agent is required to avoid these issues, and we
introduced a penalty to the fitness, grammar like
instinct and to attack Ms Pac-Man on both sides. This
paper introduces experimental data about the ghost team
controller for Ms Pac-Man versus ghost team, we used
ghost team agents and tested them Ms Pac-Man agents.
The experimental results showed that proposed system
could catch Ms Pac-Man agent compare with simple
hand-coded ghost teams, and the evolved controller we
made worked effectively. These results are concluded
that proposed method works effectively for generating
ghost controller.",
- }
Genetic Programming entries for
Kenji Tamura
Takashi Torii
Citations