Interactive Evolutionary Computation: Fusion of the Capabilities of EC Optimization and Human Evaluation
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- @Article{takagi:2001:ieee,
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author = "Hideyuki Takagi",
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title = "Interactive Evolutionary Computation: Fusion of the
Capabilities of {EC} Optimization and Human
Evaluation",
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journal = "Proceedings of the IEEE",
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year = "2001",
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volume = "89",
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number = "9",
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pages = "1275--1296",
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month = sep,
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note = "Invited Paper",
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keywords = "genetic algorithms, genetic programming, computer
graphics, data mining, evolutionary computation, human
factors, interactive systems, robots, user interfaces,
animation, computational intelligence, computer
graphics, data mining, graphic arts, human factors,
interactive evolutionary computation, IEC, robotics,
user interface",
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ISSN = "0018-9219",
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DOI = "doi:10.1109/5.949485",
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size = "22 pages",
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abstract = "We survey the research on interactive evolutionary
computation (IEC). The IEC is an EC that optimises
systems based on subjective human evaluation. The
definition and features of the IEC are first described
and then followed by an overview of the IEC research.
The overview primarily consists of application research
and interface research. In this survey the IEC
application fields include graphic arts and animation,
3D computer graphics lighting, music, editorial design,
industrial design, facial image generation, speed
processing and synthesis, hearing aid fitting, virtual
reality, media database retrieval, data mining, image
processing, control and robotics, food industry,
geophysics, education, entertainment, social system,
and so on. The interface research to reduce human
fatigue is also included. Finally, we discuss the IEC
from the point of the future research direction of
computational intelligence. This paper features a
survey of about 250 IEC research papers",
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notes = "CODEN: IEEPAD Inspec Accession Number: 7053972",
- }
Genetic Programming entries for
Hideyuki Takagi
Citations