Evolving Turing Machines from Examples
Created by W.Langdon from
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- @InProceedings{tanomaru:1998:etmx,
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author = "Julio Tanomaru",
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title = "Evolving {Turing} Machines from Examples",
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booktitle = "Artificial Evolution",
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year = "1993",
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editor = "J.-K. Hao and E. Lutton and E. Ronald and
M. Schoenauer and D. Snyers",
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volume = "1363",
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series = "LNCS",
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pages = "167--180",
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address = "Nimes, France",
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month = oct,
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publisher = "Springer-Verlag",
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keywords = "genetic algorithms, genetic programming",
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DOI = "doi:10.1007/BFb0026599",
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size = "14 pages",
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abstract = "The aim of this paper is to investigate the
application of evolutionary approaches to the automatic
design of automata in general, and Turing machines, in
particular. Here, each automaton is represented
directly by its state transition table and the number
of states is allowed to change dynamically as evolution
takes place. This approach contrasts with less natural
representation methods such as trees of genetic
programming, and allows for easier visualization and
hardware implementation of the obtained automata. Two
methods are proposed, namely, a straightforward,
genetic-algorithm-like one, and a more sophisticated
approach involving several operators and the 1/5 rule
of evolution strategy. Experiments were carried out for
the automatic generation of Turing machines from
examples of input and output tapes for problems of
sorting, unary arithmetic, and language acceptance, and
the results indicate the feasibility of the
evolutionary approach. Since Turing machines can be
viewed as general representations of computer programs,
the proposed approach can be thought of as a step
towards the generation of programs and algorithms by
evolution.",
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notes = "AE'97",
- }
Genetic Programming entries for
Julio Tanomaru
Citations