Genetic Programming Evolution of Controllers for 3-D Character Animation
Created by W.Langdon from
gp-bibliography.bib Revision:1.8129
- @InProceedings{Gritz:1997:GPec3da,
-
author = "Larry Gritz and James K. Hahn",
-
title = "Genetic Programming Evolution of Controllers for 3-D
Character Animation",
-
booktitle = "Genetic Programming 1997: Proceedings of the Second
Annual Conference",
-
editor = "John R. Koza and Kalyanmoy Deb and Marco Dorigo and
David B. Fogel and Max Garzon and Hitoshi Iba and
Rick L. Riolo",
-
year = "1997",
-
month = "13-16 " # jul,
-
keywords = "genetic algorithms, genetic programming",
-
pages = "139--146",
-
address = "Stanford University, CA, USA",
-
publisher_address = "San Francisco, CA, USA",
-
publisher = "Morgan Kaufmann",
-
URL = "http://www.icg.seas.gwu.edu/Publications/gpec-gp97.ps",
-
size = "8 pages",
-
abstract = "The dominant paradigm for 3-D character animation
requires an animator to specify the values for all
degrees of freedom of an articulated figure at key
frames. Specifying motion that is physically believable
and biologically plausible is a tedious practice
requiring great skill. We use evolutionary techniques
(specifically Genetic Programming) as a means of
controller synthesis for character animation.
Controllers which drive a dynamic simulation of the
character are evolved using the goals of the animation
as an objective function, resulting in physically
plausible motion. We discuss the development of
objective functions used to guide the controller
evolution, making reusable skill controllers, and
comparisons of the convergence rates for different
parameters of the evolutionary runs.",
-
notes = "GP-97 S-expression per degree of freedom in each joint
in the character. Joints controlled by proportional
derivative (PD) controllers. Aninmated desk lamp Luxo,
Jr. L*xo 4 links and 3 internally controllable degrees
of freedom. Robust = reusable. Randomly generated test
cases",
- }
Genetic Programming entries for
Larry Gritz
James Kwangjune Hahn
Citations