Genetic Programming Bibliography entries for Miguel Frade
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GP coauthors/coeditors:
Francisco Fernandez de Vega,
Carlos Cotta,
Genetic Programming Articles by Miguel Frade
Genetic Programming PhD doctoral thesis Miguel Frade
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Miguel Monteiro de Sousa Frade.
Evolving artificial terrains with automated genetic terrain programing. PhD thesis,
Universidad de Extremadura. Departamento de Tecnologia de los Computadores y de las Comunicaciones, Spain, 2012.
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Genetic Programming conference papers by Miguel Frade
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Miguel Frade and F. Fernandez de Vega and Carlos Cotta.
Evolution of artificial terrains for video games based on obstacles edge length. In
IEEE Congress on Evolutionary Computation (CEC 2010), Barcelona, Spain, 2010. IEEE Press.
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Miguel Frade and Francisco Fernandez de Vega and Carlos Cotta.
Evolution of Artificial Terrains for Video Games Based on Accessibility. In
Cecilia Di Chio and Stefano Cagnoni and Carlos Cotta and Marc Ebner and Aniko Ekart and Anna I. Esparcia-Alcazar and Chi-Keong Goh and Juan J. Merelo and Ferrante Neri and Mike Preuss and Julian Togelius and Georgios N. Yannakakis editors,
EvoGAMES, volume 6024, pages 90-99, Istanbul, 2010. Springer.
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Miguel Frade and F. Fernandez de Vega and Carlos Cotta.
Modelling Video Games' Landscapes by Means of Genetic Terrain Programming - A New Approach for Improving Users' Experience. In
Mario Giacobini and Anthony Brabazon and Stefano Cagnoni and Gianni Di Caro and Rolf Drechsler and Anik\'o Ek\'art and Anna Esparcia-Alc\'azar and Muddassar Farooq and Andreas Fink and Jon McCormack and Michael O'Neill and Juan Romero and Franz Rothlauf and Giovanni Squillero and Sima Uyar and Shengxiang Yang editors,
Proceedings of EvoCOMNET, EvoFIN, EvoHOT, EvoIASP, EvoMUSART, EvoNUM, EvoSTOC, and EvoTransLog, Applications of Evolutionary Computing, EvoWorkshops, volume 4974, pages 485-490, Naples, 2008. Springer.
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