Modelling Video Games' Landscapes by Means of Genetic Terrain Programming - A New Approach for Improving Users' Experience
Created by W.Langdon from
gp-bibliography.bib Revision:1.8051
- @InProceedings{conf/evoW/FradeVC08,
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title = "Modelling Video Games' Landscapes by Means of Genetic
Terrain Programming - {A} New Approach for Improving
Users' Experience",
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author = "Miguel Frade and F. {Fernandez de Vega} and
Carlos Cotta",
-
bibdate = "2008-04-15",
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bibsource = "DBLP,
http://dblp.uni-trier.de/db/conf/evoW/evoW2008.html#FradeVC08",
-
booktitle = "Proceedings of Evo{COMNET}, Evo{FIN}, Evo{HOT},
Evo{IASP}, Evo{MUSART}, Evo{NUM}, Evo{STOC}, and
EvoTransLog, Applications of Evolutionary Computing,
EvoWorkshops",
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publisher = "Springer",
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year = "2008",
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volume = "4974",
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editor = "Mario Giacobini and Anthony Brabazon and
Stefano Cagnoni and Gianni {Di Caro} and Rolf Drechsler and
Anik{\'o} Ek{\'a}rt and Anna Esparcia-Alc{\'a}zar and
Muddassar Farooq and Andreas Fink and Jon McCormack and
Michael O'Neill and Juan Romero and Franz Rothlauf and
Giovanni Squillero and Sima Uyar and Shengxiang Yang",
-
isbn13 = "978-3-540-78760-0",
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pages = "485--490",
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series = "Lecture Notes in Computer Science",
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DOI = "doi:10.1007/978-3-540-78761-7_52",
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address = "Naples",
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month = "26-28 " # mar,
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keywords = "genetic algorithms, genetic programming, terrain
generation, video games, evolutionary art",
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abstract = "Terrain generation algorithms can provide a realistic
scenario for video game experience and can help keep
users interested in playing by providing new landscapes
each time they play. Nowadays there are a wide range of
techniques for terrain generation, but all of them are
focused on providing realistic terrains. This paper
proposes a new technique, Genetic Terrain Programming,
based on evolutionary design with GP to allow game
designers to evolve terrains according to their
aesthetic feelings or desired features. The developed
application produces Terrains Programs that will always
generate different terrains, but consistently with the
same features (e.g. valleys, lakes).",
-
notes = "GPLAB Matlab, FFT",
- }
Genetic Programming entries for
Miguel Frade
Francisco Fernandez de Vega
Carlos Cotta
Citations