abstract = "Multi-population competitive co-evolution is explored
as a way of developing controllers for a simple (but
definitely not trivial) car racing game. The three main
uses we see for this method are to evolve more complex
general intelligence than would be possible with other
methods, to compare different evolvable architectures
for controllers, and to develop behaviourally diverse
populations of agents for computer games.
Nine-population co-evolution is compared with
single-population co-evolution and standard evolution
strategies, steady-state and generational versions of
the algorithm are compared, and a number of different
controller architectures are compared with each
other.",
notes = "CEC 2007 - A joint meeting of the IEEE, the EPS, and
the IET.