Genetic Programming Bibliography entries for Julian Togelius

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GP coauthors/coeditors: Alexandros Agapitos, Simon M Lucas, Jurgen Schmidhuber, Andreas Constantinides, Ivan Bravi, Ahmed Abdel Samea Khalifa, Christoffer Holmgard, Fernando de Mesentier Silva, Aaron Isaksen, Andy Nealen, Frank Lantz, Jose M Font, Tobias Mahlmann, Daniel Manrique Gamo, Christian Igel, Dirk V Arnold, Christian Gagne, Elena Popovici, Anne Auger, Jaume Bacardit, Dimo Brockhoff, Stefano Cagnoni, Kalyanmoy Deb, Benjamin Doerr, James A Foster, Tobias Glasmachers, Emma Hart, Malcolm Heywood, Hitoshi Iba, Christian Jacob, Thomas Jansen, Yaochu Jin, Marouane Kessentini, Joshua D Knowles, William B Langdon, Pedro Larranaga, Sean Luke, Gabriel Luque, John A W McCall, Marco A Montes de Oca, Alison A Motsinger, Yew-Soon Ong, Michael E Palmer, Konstantinos E Parsopoulos, Gunther R Raidl, Sebastian Risi, Guenther Ruhe, Tom Schaul, Thomas Schmickl, Bernhard Sendhoff, Kenneth O Stanley, Thomas Stuetzle, Dirk Thierens, Carsten Witt, Christine Zarges, Georgios N Yannakakis, Alberto Moraglio, Sara Silva, Luvneesh Mugrai, Fernando Silva, Mohammad Shaker, Noor Shaker, Miguel Nicolau, Michael O'Neill, Peter Burrow, Renzo De Nardi, Ho Duc Thang, Jonathan M Garibaldi, Tomoharu Nakashima, Chin Hiong Tan, Itamar Elhanany, Shay Berant, Philip Hingston, Robert M MacCallum, Thomas Haferlach, Aravind Gowrisankar, Sergey Karakovskiy, Robin Baumgarten, Cameron Browne,

Genetic Programming Articles by Julian Togelius

Genetic Programming PhD doctoral thesis Julian Togelius

Genetic Programming Conference proceedings edited by Julian Togelius

Genetic Programming conference papers by Julian Togelius

  1. Julian Togelius and Sebastian Risi and Georgios N. Yannakakis. Evolutionary Computation and Games. In Richard Allmendinger and Hugo Terashima Marin and Efren Mezura Montes and Thomas Bartz-Beielstein and Bogdan Filipic and Ke Tang and David Howard and Emma Hart and Gusz Eiben and Tome Eftimov and William La Cava and Boris Naujoks and Pietro Oliveto and Vanessa Volz and Thomas Weise and Bilel Derbel and Ke Li and Xiaodong Li and Saul Zapotecas and Qingfu Zhang and Rui Wang and Ran Cheng and Guohua Wu and Miqing Li and Hisao Ishibuchi and Jonathan Fieldsend and Ozgur Akman and Khulood Alyahya and Juergen Branke and John R. Woodward and Daniel R. Tauritz and Marco Baioletti and Josu Ceberio Uribe and John McCall and Alfredo Milani and Stefan Wagner and Michael Affenzeller and Bradley Alexander and Alexander (Sandy) Brownlee and Saemundur O. Haraldsson and Markus Wagner and Nayat Sanchez-Pi and Luis Marti and Silvino Fernandez Alzueta and Pablo Valledor Pellicer and Thomas Stuetzle and Matthew Johns and Nick Ross and Ed Keedwell and Herman Mahmoud and David Walker and Anthony Stein and Masaya Nakata and David Paetzel and Neil Vaughan and Stephen Smith and Stefano Cagnoni and Robert M. Patton and Ivanoe De Falco and Antonio Della Cioppa and Umberto Scafuri and Ernesto Tarantino and Akira Oyama and Koji Shimoyama and Hemant Kumar Singh and Kazuhisa Chiba and Pramudita Satria Palar and Alma Rahat and Richard Everson and Handing Wang and Yaochu Jin and Erik Hemberg and Riyad Alshammari and Tokunbo Makanju and Fuijimino-shi and Ivan Zelinka and Swagatam Das and Ponnuthurai Nagaratnam and Roman Senkerik editors, Proceedings of the 2020 Genetic and Evolutionary Computation Conference Companion, pages 620-651, internet, 2020. Association for Computing Machinery. Tutorial. details

  2. Luvneesh Mugrai and Fernando Silva and Christoffer Holmgard and Julian Togelius. Automated Playtesting of Matching Tile Games. In 2019 IEEE Conference on Games (CoG), 2019. details

  3. Fernando de Mesentier Silva and Julian Togelius and Frank Lantz and Andy Nealen. Generating Novice Heuristics for Post-Flop Poker. In 2018 IEEE Conference on Computational Intelligence and Games (CIG), 2018. details

  4. Ivan Bravi and Ahmed Khalifa and Christoffer Holmgard and Julian Togelius. Evolving Game-Specific UCB Alternatives for General Video Game Playing. In Giovanni Squillero editor, 20th European Conference on the Applications of Evolutionary Computation, volume 10199, pages 393-406, Amsterdam, 2017. Springer. details

  5. Fernando de Mesentier Silva and Aaron Isaksen and Julian Togelius and Andy Nealen. Generating heuristics for novice players. In 2016 IEEE Conference on Computational Intelligence and Games (CIG), 2016. details

  6. Jose M. Font and Tobias Mahlmann and Daniel Manrique and Julian Togelius. A Card Game Description Language. In Anna I. Esparcia-Alcazar and Antonio Della Cioppa and Ivanoe De Falco and Ernesto Tarantino and Carlos Cotta and Robert Schaefer and Konrad Diwold and Kyrre Glette and Andrea Tettamanzi and Alexandros Agapitos and Paolo Burrelli and J. J. Merelo and Stefano Cagnoni and Mengjie Zhang and Neil Urquhart and Kevin Sim and Aniko Ekart and Francisco Fernandez de Vega and Sara Silva and Evert Haasdijk and Gusz Eiben and Anabela Simoes and Philipp Rohlfshagen editors, Applications of Evolutionary Computing, EvoApplications 2013: EvoCOMNET, EvoCOMPLEX, EvoENERGY, EvoFIN, EvoGAMES, EvoIASP, EvoINDUSTRY, EvoNUM, EvoPAR, EvoRISK, EvoROBOT, EvoSTOC, volume 7835, pages 254-263, Vienna, 2013. Springer Verlag. details

  7. Jose Maria Font and Tobias Mahlmann and Daniel Manrique and Julian Togelius. Towards the automatic generation of card games through grammar-guided genetic programming. In Georgios N. Yannakakis and Espen Aarseth and Kristine J\orgensen and James C. Lester editors, International Conference on the Foundations of Digital Games, pages 360-363, Chania, Crete, Greece, 2013. Society for the Advancement of the Science of Digital Games. details

  8. Mohammad Shaker and Noor Shaker and Julian Togelius. Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels. In Gita Sukthankar and Ian Horswill editors, Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE-13, pages 215-216, Boston, Massachusetts, USA, 2013. AAAI. details

  9. Noor Shaker and Miguel Nicolau and Georgios N. Yannakakis and Julian Togelius and Michael O'Neill. Evolving Levels for Super Mario Bros Using Grammatical Evolution. In IEEE Conference on Computational Intelligence and Games CIG 2012, pages 304-311, Granada, Spain, 2012. IEEE. details

  10. Noor Shaker and Georgios N. Yannakakis and Julian Togelius and Miguel Nicolau and Michael O'Neill. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution. In Mark Riedl and Gita Sukthankar editors, Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-12), pages 75-80, Stanford, USA, 2012. AAAI. details

  11. Tobias Mahlmann and Julian Togelius and Georgios N. Yannakakis. Modelling and evaluation of complex scenarios with the Strategy Game Description Language. In Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, pages 174-181, Seoul, South Korea, 2011. IEEE. details

  12. Julian Togelius and Sergey Karakovskiy and Robin Baumgarten. The 2009 Mario AI Competition. In IEEE Congress on Evolutionary Computation (CEC 2010), Barcelona, Spain, 2010. IEEE Press. details

  13. Julian Togelius and Renzo De Nardi and Alberto Moraglio. Geometric PSO + GP = Particle Swarm Programming. In Jun Wang editor, Proceedings of the IEEE World Congress on Computational Intelligence, pages 3594-3600, Hong Kong, 2008. IEEE Press. details

  14. Alexandros Agapitos and Julian Togelius and Simon M. Lucas and Jurgen Schmidhuber and Andreas Konstantinidis. Generating Diverse Opponents with Multiobjective Evolution. In Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, pages 135-142, Perth, Australia, 2008. IEEE. details

  15. Julian Togelius and Peter Burrow and Simon M. Lucas. Multi-Population Competitive Co-Evolution of Car Racing Controllers. In Dipti Srinivasan and Lipo Wang editors, 2007 IEEE Congress on Evolutionary Computation, pages 4043-4050, Singapore, 2007. IEEE Press. details

  16. Alexandros Agapitos and Julian Togelius and Simon M. Lucas. Multiobjective Techniques for the Use of State in Genetic Programming Applied to Simulated Car Racing. In Dipti Srinivasan and Lipo Wang editors, 2007 IEEE Congress on Evolutionary Computation, pages 1562-1569, Singapore, 2007. IEEE Press. details

  17. Alexandros Agapitos and Julian Togelius and Simon Mark Lucas. Evolving controllers for simulated car racing using object oriented genetic programming. In Dirk Thierens and Hans-Georg Beyer and Josh Bongard and Jurgen Branke and John Andrew Clark and Dave Cliff and Clare Bates Congdon and Kalyanmoy Deb and Benjamin Doerr and Tim Kovacs and Sanjeev Kumar and Julian F. Miller and Jason Moore and Frank Neumann and Martin Pelikan and Riccardo Poli and Kumara Sastry and Kenneth Owen Stanley and Thomas Stutzle and Richard A Watson and Ingo Wegener editors, GECCO '07: Proceedings of the 9th annual conference on Genetic and evolutionary computation, volume 2, pages 1543-1550, London, 2007. ACM Press. details