Attaining Human-Competitive Game Playing with Genetic Programming
Created by W.Langdon from
gp-bibliography.bib Revision:1.8051
- @InProceedings{conf/acri/Sipper06,
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title = "Attaining Human-Competitive Game Playing with Genetic
Programming",
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author = "Moshe Sipper",
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booktitle = "Proceedings of the 7th International Conference on
Cellular Automata, for Research and Industry, {ACRI}",
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publisher = "Springer",
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year = "2006",
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volume = "4173",
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editor = "Samira {El Yacoubi} and Bastien Chopard and
Stefania Bandini",
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ISBN = "3-540-40929-7",
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series = "Lecture Notes in Computer Science",
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pages = "13",
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address = "Perpignan, France",
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month = sep # " 20-23",
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note = "Invited Lectures",
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bibdate = "2006-12-04",
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bibsource = "DBLP,
http://dblp.uni-trier.de/db/conf/acri/acri2006.html#Sipper06",
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keywords = "genetic algorithms, genetic programming",
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DOI = "doi:10.1007/11861201_4",
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size = "9 lines",
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abstract = "We have recently shown that genetically programming
game players, after having imbued the evolutionary
process with human intelligence, produces
human-competitive strategies for three games:
backgammon, chess endgames, and robocode (tank-fight
simulation). Evolved game players are able to hold
their own - and often win - against human or
human-based competitors. This talk has a twofold
objective: first, to review our recent results of
applying genetic programming in the domain of games;
second, to formulate the merits of genetic programming
in acting as a tool for developing strategies in
general, and to discuss the possible design of a
strategizing machine.",
- }
Genetic Programming entries for
Moshe Sipper
Citations