Virtual Witches and Warlocks: A Quidditch Simulator and Quidditch-Playing Teams Coevolved via Genetic Programming
Created by W.Langdon from
gp-bibliography.bib Revision:1.8051
- @InProceedings{crawford-marks:2004:lbp,
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author = "Raphael Crawford-Marks and Lee Spector and Jon Klein",
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title = "Virtual Witches and Warlocks: A Quidditch Simulator
and Quidditch-Playing Teams Coevolved via Genetic
Programming",
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booktitle = "Late Breaking Papers at the 2004 Genetic and
Evolutionary Computation Conference",
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year = "2004",
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editor = "Maarten Keijzer",
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address = "Seattle, Washington, USA",
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month = "26 " # jul,
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keywords = "genetic algorithms, genetic programming",
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URL = "http://gpbib.cs.ucl.ac.uk/gecco2004/LBP046.pdf",
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abstract = "Games make excellent challenge problems for Artificial
Intelligence. Two-player turn-based games (Backgammon,
Checkers, Chess) are easy to program, and AI players
can be benchmarked against humans of varying skill
levels. Recently, more complicated real-time team games
have received attention because of their dynamic
environments and the necessity for coordination. The
RoboCup Soccer Simulator is the most popular and
well-known of these environments. However, the soccer
simulator is restricted to only two dimensions, and
does not realistically model physics. In 2001, Spector
et al. proposed creating a simulator of the imaginary
game Quidditch from the Harry Potter Books by J.K.
Rowling. This article describes such a simulator and
the coevolved quidditch-playing teams created for it
using Genetic Programming.",
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notes = "Part of \cite{keijzer:2004:GECCO:lbp}",
- }
Genetic Programming entries for
Raphael Crawford-Marks
Lee Spector
Jon Klein
Citations