Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels
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- @InProceedings{DBLP:conf/aiide/ShakerST13a,
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author = "Mohammad Shaker and Noor Shaker and Julian Togelius",
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title = "Ropossum: An Authoring Tool for Designing, Optimizing
and Solving Cut the Rope Levels",
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booktitle = "Proceedings of the Ninth {AAAI} Conference on
Artificial Intelligence and Interactive Digital
Entertainment, AIIDE-13",
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year = "2013",
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editor = "Gita Sukthankar and Ian Horswill",
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pages = "215--216",
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address = "Boston, Massachusetts, USA",
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month = oct # " 14-18",
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publisher = "AAAI",
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keywords = "genetic algorithms, genetic programming, grammatical
evolution",
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URL = "http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7402",
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URL = "https://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7402/7615.pdf",
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timestamp = "Mon, 16 Dec 2013 15:22:28 +0100",
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biburl = "https://dblp.org/rec/conf/aiide/ShakerST13a.bib",
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bibsource = "dblp computer science bibliography, https://dblp.org",
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size = "2 pages",
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abstract = "We present a demonstration of Ropossum, an authoring
tool for the generation and testing of levels of the
physics-based game, Cut the Rope. Ropossum integrates
many features: (1) automatic design of complete
solvable content, (2) incorporation of designers input
through the creation of complete or partial designs,
(3) automatic check for playability and (4)
optimization of a given design based on playability.
The system includes a physics engine to simulate the
game and an evolutionary framework to evolve content as
well as an AI reasoning agent to check for playability.
The system is optimised to allow on-line feedback and
realtime interaction.",
- }
Genetic Programming entries for
Mohammad Shaker
Noor Shaker
Julian Togelius
Citations