Evolving Pixel Shaders for the Prototype Video Game Subversion
Created by W.Langdon from
gp-bibliography.bib Revision:1.8129
- @InProceedings{Howlett:2010:AISB,
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author = "Andrew Howlett and Simon Colton and Cameron Browne",
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title = "Evolving Pixel Shaders for the Prototype Video Game
Subversion",
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booktitle = "The Thirty Sixth Annual Convention of the Society for
the Study of Artificial Intelligence and Simulation of
Behaviour (AISB'10)",
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year = "2010",
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address = "De Montfort University, Leicester, UK",
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month = "30th " # mar,
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note = "AI \& Games Symposium",
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keywords = "genetic algorithms, genetic programming, GPU, OpenGL
GLSL",
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URL = "http://www.doc.ic.ac.uk/~sgc/papers/howlett_aisb10.pdf",
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size = "6 pages",
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abstract = "Pixel shaders can be used to create a variety of
visual effects in 3D environments, far more efficiently
than if produced using the standard graphics pipeline.
For such efficiency reasons, pixel shaders are commonly
used in video game rendering, to add artistic or other
visual effects. We investigate the automated creation
of novel shader programs for rendering scenes in the
Subversion virtual game world, with a view to providing
the player with a visually richer and more diverse 3D
environment. We show how shader programs based on the
OpenGL shading language may be represented in a
hierarchical tree form. This representation admits an
evolutionary approach to shader creation, and we show
how the application of genetic programming techniques
can lead to the evolution of new and interesting
shaders. We harness this for an approach where the user
supplies details of a fitness function for the overall
look of the city environment. We experimented with a
number of different fitness function setups in order to
produce some preliminary results about this approach.
While generally successful in the creation of novel and
visually interesting shading effects with little
effort, we find some drawbacks to the approach and
suggest methods for improvement.",
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notes = "Colour as
RGBA.
http://www.aisb.org.uk/convention/aisb10/AISB2010.html
http://staffwww.dcs.shef.ac.uk/people/D.Romano/AISB10/program.html
www.introversion.co.uk/subversion",
- }
Genetic Programming entries for
Andrew Howlett
Simon Colton
Cameron Browne
Citations