Genetic Programming Bibliography entries for Cameron Browne
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Created by W.Langdon from
gp-bibliography.bib Revision:1.8098
GP coauthors/coeditors:
Simon Colton,
Andrew Howlett,
Andrew Martin,
Andrew Lim,
Julian Togelius,
Georgios N Yannakakis,
Kenneth O Stanley,
Genetic Programming Articles by Cameron Browne
Genetic Programming Books by Cameron Browne
Genetic Programming PhD doctoral thesis Cameron Browne
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Cameron Browne.
Automatic Generation and Evaluation of Recombination Games. PhD thesis,
Faculty of Information Technology, Queensland University of Technology, Australia, 2008.
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Genetic Programming conference papers by Cameron Browne
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Andrew Martin and Andrew Lim and Simon Colton and Cameron Browne.
Evolving 3D Buildings for the Prototype Video Game Subversion. In
Cecilia Di Chio and Stefano Cagnoni and Carlos Cotta and Marc Ebner and Aniko Ekart and Anna I. Esparcia-Alcazar and Chi-Keong Goh and Juan J. Merelo and Ferrante Neri and Mike Preuss and Julian Togelius and Georgios N. Yannakakis editors,
EvoGAMES, volume 6024, pages 111-120, Istanbul, 2010. Springer.
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Andrew Howlett and Simon Colton and Cameron Browne.
Evolving Pixel Shaders for the Prototype Video Game Subversion. In
The Thirty Sixth Annual Convention of the Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB'10), De Montfort University, Leicester, UK, 2010.
AI \& Games Symposium.
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Simon Colton and Cameron Browne.
Evolving Simple Art-based Games. In
Mario Giacobini and Ivanoe De Falco and Marc Ebner editors,
Applications of Evolutionary Computing, EvoWorkshops2009: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoPhD, EvoSTOC, EvoTRANSLOG, volume 5484, pages 283-292, Tubingen, Germany, 2009. Springer Verlag.
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