Automated Playtesting of Matching Tile Games
Created by W.Langdon from
gp-bibliography.bib Revision:1.8129
- @InProceedings{Mugrai:2019:CoG,
-
author = "Luvneesh Mugrai and Fernando Silva and
Christoffer Holmgard and Julian Togelius",
-
title = "Automated Playtesting of Matching Tile Games",
-
booktitle = "2019 IEEE Conference on Games (CoG)",
-
year = "2019",
-
abstract = "Matching tile games are an extremely popular game
genre. Arguably the most popular iteration, Match-3
games, are simple to understand puzzle games, making
them great benchmarks for research. In this paper, we
propose developing different procedural personas for
Match-3 games in order to approximate different human
playstyles to create an automated playtesting system.
The procedural personas are realized through evolving
the utility function for the Monte Carlo Tree Search
agent. We compare the performance and results of the
evolution agents with the standard Vanilla Monte Carlo
Tree Search implementation as well as to a random
move-selection agent. We then observe the impacts on
both the game's design and the game design process.
Lastly, a user study is performed to compare the agents
to human play traces.",
-
keywords = "genetic algorithms, genetic programming",
-
DOI = "doi:10.1109/CIG.2019.8848057",
-
ISSN = "2325-4289",
-
month = aug,
-
notes = "Also known as \cite{8848057}",
- }
Genetic Programming entries for
Luvneesh Mugrai
Fernando Silva
Christoffer Holmgard
Julian Togelius
Citations