Deck Building in Collectible Card Games using Genetic Algorithms: A Case Study of Legends of Code and Magic
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gp-bibliography.bib Revision:1.8051
- @InProceedings{Yang:2021:SSCI,
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author = "Ya-Ju Yang and Tsung-Su Yeh and Tsung-Che Chiang",
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booktitle = "2021 IEEE Symposium Series on Computational
Intelligence (SSCI)",
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title = "Deck Building in Collectible Card Games using Genetic
Algorithms: A Case Study of Legends of Code and Magic",
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year = "2021",
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abstract = "Collectible card games (CCGs) are a kind of game in
which players use a variety of cards to achieve the
goal of game, for example, defeating the opponent. To
play a game, players need to build a card deck, which
consists of specified number of cards; only cards in
the deck can be used in the game. Deck building is an
important part in playing CCGs. This paper addresses
deck building in a recently released CCG, Legends of
Code and Magic. Our strategy is to evaluate cards by
some scoring functions and then select cards into the
deck accordingly. We adopt three types of scoring
functions and use genetic algorithms (GA) to set proper
values of parameters in the scoring functions. We
checked the performance of the three versions of
deck-building GAs against existing agents and found
that scoring by card attributes is effective. We also
analyzed the decks built by these algorithms and
discussed their pros and cons.",
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keywords = "genetic algorithms, genetic programming",
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DOI = "doi:10.1109/SSCI50451.2021.9659984",
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month = dec,
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notes = "Also known as \cite{9659984}",
- }
Genetic Programming entries for
Ya-Ju Yang
Tsung-Su Yeh
Tsung-Che Chiang
Citations