Created by W.Langdon from gp-bibliography.bib Revision:1.8051
The idea of co-evolution of bodies and brains is becoming popular, but little work has been done in evolution of physical structure because of the lack of a general framework for doing it. Evolution of creatures in simulation has been constrained by the {"}reality gap{"} which implies that resultant objects are usually not buildable.
The work we present takes a step in the problem of body evolution by applying evolutionary techniques to the design of structures assembled out of parts. Evolution takes place in a simulator we designed, which computes forces and stresses and predicts failure for 2-dimensional Lego structures. The final printout of our program is a schematic assembly, which can then be built physically. We demonstrate its functionality in several different evolved entities.",
Genetic Programming entries for Pablo J Funes Jordan B Pollack