Routine high-return human-competitive automated problem-solving by means of genetic programming
Created by W.Langdon from
gp-bibliography.bib Revision:1.8051
- @Article{koza:2008:IS,
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author = "John R. Koza and Matthew J. Streeter and
Martin A. Keane",
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title = "Routine high-return human-competitive automated
problem-solving by means of genetic programming",
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journal = "Information Sciences",
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year = "2008",
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volume = "178",
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number = "23",
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pages = "4434--4452",
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month = "1 " # dec,
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note = "Special Section: Genetic and Evolutionary Computing",
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keywords = "genetic algorithms, genetic programming",
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ISSN = "0020-0255",
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DOI = "doi:10.1016/j.ins.2008.07.028",
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size = "19 pages",
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abstract = "Genetic programming is a systematic method for getting
computers to automatically solve problems. Genetic
programming starts from a high-level statement of what
needs to be done and automatically creates a computer
program to solve the problem by means of a simulated
evolutionary process. The paper demonstrates that
genetic programming (1) now routinely delivers
high-return human-competitive machine intelligence; (2)
is an automated invention machine; (3) can
automatically create a general solution to a problem in
the form of a parameterised topology and (4) has
delivered a progression of qualitatively more
substantial results in synchrony with five
approximately order-of-magnitude increases in the
expenditure of computer time. These points are
illustrated by a group of recent results involving the
automatic synthesis of the topology and sizing of
analog electrical circuits, the automatic synthesis of
placement and routing of circuits, and the automatic
synthesis of controllers as well as references to work
involving the automatic synthesis of antennas, networks
of chemical reactions (metabolic pathways), genetic
networks, mathematical algorithms, and protein
classifiers.",
- }
Genetic Programming entries for
John Koza
Matthew J Streeter
Martin A Keane
Citations