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Table of Contents Artificial Life, Evolutionary Robotics, Adaptive Behavior, Evolvable Hardware: Papers |
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Posters |
Synthesis of Analog Filters on an Evolvable Hardware Platform using a Genetic Algorithm (Page 190) Action-Selection and Crossover Strategies for Self-Modeling Machines (Page 198) A Biologically Inspired Solution for an Evolved Simulated Agent (Page 206) |
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Exploiting Multiple Robots to Accelerate Self-Modeling (Page 214) The Effect of Learning on Life History Evolution (Page 222) EcoPS - A Particle Swarm Algorithm to Model Group-Foraging (Page 230) Dynamical Blueprints: Exploiting Levels of System-Environment Interaction (Page 238) Reducing the Number of Transistors in Digital Circuits Using Gate-Level Evolutionary Design (Page 245) Stochastic Training of a Biologically Plausible Spino-neuromuscular System Model (Page 253) Procreating V-detectors for Nonself Recognition: An Application to Anomaly Detection in Power Systems (Page 261) Coevolution of Intelligent Agents using Cartesian Genetic Programming (Page 269) |
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Hill Climbing on Discrete HIFF: Exploring the Role of DNA Transposition in Long-term Artificial Evolution (Page 277) A Quantitative Analysis of Memory Requirement and Generalization Performance for Robotic Tasks (Page 285) Using Group Selection to Evolve Leadership in Populations of Self-Replicating Digital Organisms (Page 293) Artificial Ecosystems for Creative Discovery (Page 301) Takeover Times on Scale-Free Topologies (Page 308) Division Blocks and the Open-Ended Evolution of Development, Form, and Behavior (Page 316) Nonlinear Dynamics Modelling for Controller Evolution (Page 324) |
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Artificial Life, Evolutionary Robotics, Adaptive Behavior, Evolvable Hardware: Posters Bee SLAM: A probabilistic framework for studying orientation flights in bees and wasps (Page 334) Balancing Quality and Quantity in Evolving Agent Systems (Page 335) (Page 335) A Framework for the Emergence of Intra-Species Mutual Recognition Patterns (Page 336) The Effects of Lifetime Learning on the Diversity and Fitness of Populations (Page 337) |
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Self-adaptation of Cultural Learning Parameters (Page 338) Fuzzy Cognitive Map Learning Based on Multi-Objective Particle Swarm Optimization (Page 339) A Simulation of Evolved Autotrophic Reproduction (Page 340) Evolving Virtual Creatures Revisited (Page 341) Collective Specialization in Multi-Rover Systems (Page 342) Preliminary Investigations into the Evolution of Cooperative Strategies in a Minimally Spatial Model (Page 343) An Evolutionary Online Adaptation Method for Modern Computer Games Based on Imitation (Page 344) |
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